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;Mod Readme:
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lucas345's edit of Daniel really had everything on the table and we were able to use almost EVERYTHING. 
I just wished the bounce was from every single FREAKING character because it would be FUNNY to bounce chain. 


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;guymbagoomba Readme
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A Daniel edit. Yes, seriously.

Edited off Lucas345's edit of Masterhand128's edit of Daniel (man thats a mouthful) 

I have mixed feelings on Daniel as a character. On one hand, he is an incredibly immature, outdated, unfunny character which does nothing but shit on people and yell about having a porn addiction. But on the other hand, he is fun, carefree, has a lot of great ideas with fun gimmicks and his animations, while inconsistent, hold up decently well. In all honestly, it's probably a mixture of both.
Ok, enough of me dropping my own opinions, here's the actual stuff you wanna hear.
Despite my mixed feelings on Daniel, I saw a lot of potential in him when Mod presented the idea of patching the character to me. Turns out the original AI does not show Daniel's capabilities in the SLIGHTEST. He easily jumps up a division with the patch.

Daniel has an incredibly bouncy gameplay style with focus on OTG moves, aerial raves, and combo extenders. Combos can easily go from one side of the screen to the other. 
While his specials are mostly unique, some such as the assists are generally rendered redundant when compared to the rest to moveset and as such I omitted them. Other than that, almost every move in Daniel's arsenal is accounted for in some capacity in the AI.
The AI is more focused on rushing down the opponent, he has some grabbing and projectile moves that are used in the AI but generally they are used to make the rushdown game easier.

Yes, this is more than just an AI patch, as such you can't plug it into another version of Daniel.
I gave Daniel some minor tweaks that allow him to more fun to use and to make his combos far more consistent. Hopefully they don't make him too OP haha.

Here's a list of stuff I edited
- Luggy Projectile starts up faster and ends quicker.
- Dimension Bend starts a little faster and is now unblockable. (Because the Dimension Bend and assist moves use the same animation, the assists also start faster)
- Hitboxes expanded on air normals to ensure aerial raves are consistent.
- You can attack during the Stop Running state (101)
- Changed the icon and portrait (lol)
- And of course, gave him an absolutely busted AI.

Oh, and forgive me that this character is so horrifically unfunny, if I really felt like it I'd go and completely re-do the terrible winquotes this character has, or just replace them with the ones Rudy has, either or.

;TODO
- Maybe some more combo variation?

Have fun! Don't let the infamy of Daniel dissuade you from enjoying it!